This free downloadable Max Patch (PFA1) is the first in a series of fun apps designed to embody interesting and novel ways of approaching music making. Please note, you’ll first need Max/MSP installed on your computer to use this app. … Continue reading Inspired by Frippertronics (Playframe App 1).
The following interview was conducted between Kevin Godley and myself via Skype last July (2018). It is part of an ongoing series I’ve been doing with recording artists whose work has had a considerable impact on the ways people make … Continue reading R & D (Risk & Disruption): Interview with Kevin Godley (part 1)
The following interview was conducted via telephone on 21st February 2019 as part of an ongoing series I’ve been doing with recording artists whose work has had a considerable impact on the ways people make popular music today. The transcript … Continue reading Remain In Light: Interview with Jerry Harrison (part 1)
When I was studying composition at the Qld Conservatorium of Music in the late 1980s, all I ever heard about was “Brian Eno this,” and “Brian Eno that.” All of the students (and teachers for that matter) were so enamoured … Continue reading Why should Brian Eno have all the fun?
This is the second interactive tutorial regarding making your own conditionals in the Pure Data open-source programming platform. Click here to download this interactive tutorial. Please note, you’ll first need to have Pure Data (Pd) installed on your computer to … Continue reading Conditionals for Pure Data: Interactive tutorial 2: Using the ‘expr’ object.
Booteek amps are located in sunny Brisbane, Australia. I handcraft every amplifier and cabinet myself, one at a time, adopting time-honoured construction techniques and using only the best materials available today. Though inspired by classic tube combos I have known, … Continue reading Booteek Amps: Handmade by Marshall Heiser
Apter states that the individual may switch back and forth between the paratelic (playful) frame of mind or the telic (serious) in a process of mutually exclusive “psychological reversals,” much like that of a Gestalt figure-foreground perceptual switch. (Heiser, 2015, … Continue reading Work and Play: It’s just a frame of mind…and why it matters.
“I believe that art and design are poised to transform our economy in the 21st century like science and technology did in the last century” (Maeda, 2013, p. 2). STEM + Art = STEAM Former Rhode Island School of Design … Continue reading Think STEAM not STEM
Creativity-play scholar Mihalyi Csikszentmihalyi likens cultures to games, stating that they differ only in terms of scale. Both present a framework made up of “more or less arbitrary goals and rules” designed to facilitate order with “a minimum doubts and … Continue reading The Forest and the Village: Between the Pairs of Opposites
I hope you enjoy this wonderful conversation between the very talented (and very funny) Kevin Pollack and the very talented (and, yes, very funny) Alan Arkin. I’ve been a huge Arkin fan ever since seeing “Catch 22” and “The Heart … Continue reading “I don’t want to see anything interesting and I don’t want to see anything creative.”